“Magic: the Gathering” is a very popular game, boasted as the most played trading card game in the world. You might be thinking to yourself: “Hey, isn’t this supposed to be about developmental practices?” I’m glad you asked, voice in my head.
“Magic: the Gathering” is a trading card game in which players will purchase packs of cards, build decks, and play them against one another. Each player starts with 20 life, and the goal of the game is to bring the opponent down to 0 life. The way each deck does this is different, but most of the time, it involves some form of attacking with creatures to deal damage to the opposing player. Once one player has been reduced to 0 life, the other player is declared the winner.
Further similarities begin to reveal themselves as you delve deeper. Archetypes in “Magic: the Gathering” can be compared to how each language has a specific purpose. The most common archetypes of Magic are: Aggro, or aggressive play styles that involve playing lots of small creatures and attacking with them; Control, defensive play styles that focus on keeping the opponent from getting too far ahead until they can win; and Combo, unique play styles that revolve around playing a few specific cards to do something that no other deck can beat.
The parallels don’t end there, but this blog does. I hope you’ve enjoyed this little look at how the magic of development can be related to the magic of, well, Magic. That’s all we have today, so untap, upkeep, draw, Fireball you for 20, game